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WWW.FARCRY.CZ - Obshl web o tto super hře!
WWW.FARCRY.CZ - Obshl web o tto super hře!
WWW.FARCRY.CZ - Obshl web o tto super hře!

Tuto poloku prohl:  

Postavy do MP

Jak pidat postavy do MP?

Protoe u hodn z vs se m ptalo na moje (tuleby) screeny a na ty postavy na nich, rozhodl jsem se, e o tom napu. Mete je mt tak, ale neekejte dnes dn download skin. Dnes jsem to pojal trochu jinak a budete si to muset udlat hezky sami, j vm eknu jen postup a zbytek bude na vs, ale nemuste se bt, nen to

zas a tak nic sloitho a kdy si to vytvote sami, budete z toho mt vt radost. 

 

 

 


Co k tomu budeme potebovat?

Njak dobr program na prci se soubory a slokami, take nejlpe Total Commander a k tomu jet njak textov editor, poznmkov blok vm bohat posta.

 

 

Nejde o dn skiny jak si nkte z vs mysleli, tyto postavy jsou peci u ve he, ale jen v singlplayeru a my je potebujeme dostat i do multiplayeru, to znamen, e si musme napsat njk nov skripta pro dal modely postav.

 

 

Tak a jdeme konen na to! 


Nejdve si vytvote novou sloku a pojmenujte ji scripts, do tto sloky vytvote dal dv sloky s nzvy menuscreens a  multiplayer. Te ve sloce menuscreens vytvote jet jednu sloku s nzvem options.

 

 

 

 

 

 

 

 

 

A te si musme nadefinovat postavy a pidat je do menu pro vbr postav. Dm pklad

 

{name="jmno", model="cesta k modelu"},

 

Ke jmnu se opt daj pout barvy,
take plat znak $ + slo 0 a 9 = barva textu.

My si udlme nzvy zkladnch postav blou barvou, postavy nov u kterch lze zmnit barvu obleen si pojmenujeme zelen a postavy nov u kterch nelze mnit barvu obleen si udlme lut, a v tom mme trochu podek.

 

 

 

 

 

 

 

 

 

Otevete si poznmkov blok a v nm si vytvote pesn toto:


MPModelList=

{{name="$1Jack MP", model="objects/characters/pmodels/hero/hero_mp.cgf"},

{name="$1Przkumnk MP", model="objects/characters/mercenaries/merc_scout/merc_scout_mp.cgf"},

{name="$1Technik MP", model="objects/characters/mercenaries/merc_rear/merc_rear_mp.cgf"},

{name="$1Dlnk MP", model="objects/characters/workers/evil_worker/evil_worker_MP.cgf"},

{name="$1Crowe MP", model="objects/characters/story_characters/mertz/mertz_mp.cgf"},

{name="$3Sniper MP", model="objects/characters/mercenaries/merc_sniper/merc_sniper_MP.cgf"},

{name="$3Laboratorn Asistent MP", model="objects/characters/workers/lab_assitant/lab_assistant_mp.cgf"},

{name="$3Obrnce zabijk MP",           model="objects/characters/mercenaries/merc_cover/merc_cover_MP.cgf"},

{name="$6Valerie", model="objects/characters/story_characters/valerie/valeri.cgf"},

{name="$6Sniper", model="objects/characters/mercenaries/merc_sniper/merc_sniper.cgf"},

{name="$6Jack",    model="objects/characters/pmodels/hero/hero.cgf"},

{name="$6Przkumnk",         model="objects/characters/mercenaries/merc_tshirt/merc_tshirt.cgf"},

{name="$6Velitel", model="objects/characters/mercenaries/merc_offcomm/merc_offcomm.cgf"},

{name="$6Velitel 2", model="objects/characters/mercenaries/merc_defcomm/merc_defcomm.cgf"},

{name="$6Dlnk", model="objects/characters/workers/evil_worker/evil_worker.cgf"},

{name="$6Vdec", model="objects/characters/workers/lead_scientist/lead_scientist.cgf"},

{name="$6Harlan Doyle", model="objects/characters/story_characters/harlan/harlan.cgf"},

{name="$6Krieger", model="objects/characters/story_characters/krieger/krieger.cgf"},

{name="$6Krieger Mutant", model="objects/characters/story_characters/krieger_mutant/krieger_mutant.cgf"},

{name="$6Jdrov ing.", model="objects/characters/workers/coretech/coretech.cgf"},

{name="$6Obrnce", model="objects/characters/mercenaries/indoor_merc/indoor_merc_light.cgf"},

{name="$6Elitn obrnce", model="objects/characters/mercenaries/indoor_merc/indoor_merc_elite.cgf"},

{name="$6Kostlivec", model="objects/characters/dead/skeleton/skeleton.cgf"},

{name="$6Kostlivec - uniforma", model="objects/characters/dead/skeleton/skeleton_uniform.cgf"},

{name="$6Mutant 1", model="objects/characters/mutants/mutant_aberration/mutant_aberration.cgf"},

{name="$6Mutant 2", model="objects/characters/mutants/mutant_aberration3/mutant_aberration3.cgf"},

{name="$6Mutant 3", model="objects/characters/mutants/mutant_fast/mutant_fast.cgf"},

{name="$6Mutant 4", model="objects/characters/mutants/mutant_stealth/mutant_stealth_norockets.cgf"},

{name="$6Mutant 5", model="objects/characters/mutants/mutant_big/mutant_big.cgf"},

{name="$6Mutant 6 L.oOo.L", model="objects/characters/mutants/mutant_screwed/mutant_screwed.cgf"},

{name="$6Kanec", model="objects/characters/animals/pecari/pecari.cgf"},

{name="$6Papouch", model="objects/characters/animals/parrot/parrot.cgf"},} 


Pro vtiplky jsem pidal i papouka a kance, j takov ozbrojen kanec to je fakt sla! :))))

Text si ulote jako soubor ModelList.lua a nsledn ho nakoprujte do sloek Multiplayer a  options, kter jste si vytvoili pedtm. A te ns ek posledn krok, celou sloku skript i s obsahem kter jste si prv v n vytvoili, muste zabalit do ZIPu.

V Total Commanderu je to naprost brnkaka, vsledn soubor

pejmenujte ze Scripts.zip na soubor scripts9.pak a nakoprujte ho do sloky FCData ve Far Cry.

A to je ve ptele, jen vs jet musm upozornit, e s takto upravenou hrou nemte anci na serverech s PunkBusterem 100% kick, za ppadn problmy s hrou nerum. Pi he stle uvidte ruku se zbran, ale ostatn hri, kte budou mt ve svm FC tuto pravu, vs uvid jinak a vy je tak, pokud maj zmnnou postavu. .   Tuleby

www.FARCRY.cz

 

 

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