Protoe u hodn z vs se m ptalo na moje
(tuleby) screeny a na ty postavy na nich, rozhodl jsem se, e o
tom napu. Mete je mt tak, ale neekejte dnes dn
download skin. Dnes jsem to pojal trochu jinak a budete si to
muset udlat hezky sami, j vm eknu jen
postup
a zbytek bude na vs, ale nemuste se bt, nen to
zas a tak nic sloitho a kdy si to vytvote
sami, budete z toho mt vt radost.

Co k tomu budeme potebovat?
Njak dobr program na prci se soubory a
slokami, take nejlpe Total Commander a k tomu jet njak
textov editor, poznmkov blok vm bohat posta.

Nejde o dn skiny jak si nkte z vs mysleli,
tyto postavy jsou peci u ve he, ale jen v singlplayeru a my
je potebujeme dostat i do multiplayeru, to znamen, e si
musme napsat njk nov skripta pro dal modely postav.
Tak a jdeme konen na to!
Nejdve si vytvote novou sloku a
pojmenujte ji scripts, do tto sloky vytvote dal dv
sloky s nzvy menuscreens a multiplayer. Te ve sloce menuscreens
vytvote jet jednu sloku s nzvem options.


A te si musme nadefinovat postavy a pidat je
do menu pro vbr postav. Dm pklad
{name="jmno", model="cesta k modelu"},
Ke jmnu se opt daj pout barvy,
take plat znak $ + slo 0 a 9 = barva textu.

My si udlme nzvy zkladnch postav blou
barvou, postavy nov u kterch lze zmnit barvu obleen si
pojmenujeme zelen a postavy nov u kterch nelze mnit barvu
obleen si udlme lut, a v tom mme trochu podek.

Otevete si poznmkov blok a v nm si vytvote
pesn toto:
MPModelList=
{{name="$1Jack
MP", model="objects/characters/pmodels/hero/hero_mp.cgf"},
{name="$1Przkumnk
MP", model="objects/characters/mercenaries/merc_scout/merc_scout_mp.cgf"},
{name="$1Technik
MP", model="objects/characters/mercenaries/merc_rear/merc_rear_mp.cgf"},
{name="$1Dlnk
MP", model="objects/characters/workers/evil_worker/evil_worker_MP.cgf"},
{name="$1Crowe
MP", model="objects/characters/story_characters/mertz/mertz_mp.cgf"},
{name="$3Sniper
MP", model="objects/characters/mercenaries/merc_sniper/merc_sniper_MP.cgf"},
{name="$3Laboratorn
Asistent MP", model="objects/characters/workers/lab_assitant/lab_assistant_mp.cgf"},
{name="$3Obrnce
zabijk MP", model="objects/characters/mercenaries/merc_cover/merc_cover_MP.cgf"},
{name="$6Valerie",
model="objects/characters/story_characters/valerie/valeri.cgf"},
{name="$6Sniper",
model="objects/characters/mercenaries/merc_sniper/merc_sniper.cgf"},
{name="$6Jack",
model="objects/characters/pmodels/hero/hero.cgf"},
{name="$6Przkumnk",
model="objects/characters/mercenaries/merc_tshirt/merc_tshirt.cgf"},
{name="$6Velitel",
model="objects/characters/mercenaries/merc_offcomm/merc_offcomm.cgf"},
{name="$6Velitel
2", model="objects/characters/mercenaries/merc_defcomm/merc_defcomm.cgf"},
{name="$6Dlnk",
model="objects/characters/workers/evil_worker/evil_worker.cgf"},
{name="$6Vdec",
model="objects/characters/workers/lead_scientist/lead_scientist.cgf"},
{name="$6Harlan
Doyle", model="objects/characters/story_characters/harlan/harlan.cgf"},
{name="$6Krieger",
model="objects/characters/story_characters/krieger/krieger.cgf"},
{name="$6Krieger
Mutant", model="objects/characters/story_characters/krieger_mutant/krieger_mutant.cgf"},
{name="$6Jdrov
ing.", model="objects/characters/workers/coretech/coretech.cgf"},
{name="$6Obrnce",
model="objects/characters/mercenaries/indoor_merc/indoor_merc_light.cgf"},
{name="$6Elitn
obrnce", model="objects/characters/mercenaries/indoor_merc/indoor_merc_elite.cgf"},
{name="$6Kostlivec",
model="objects/characters/dead/skeleton/skeleton.cgf"},
{name="$6Kostlivec
- uniforma", model="objects/characters/dead/skeleton/skeleton_uniform.cgf"},
{name="$6Mutant
1", model="objects/characters/mutants/mutant_aberration/mutant_aberration.cgf"},
{name="$6Mutant
2", model="objects/characters/mutants/mutant_aberration3/mutant_aberration3.cgf"},
{name="$6Mutant
3", model="objects/characters/mutants/mutant_fast/mutant_fast.cgf"},
{name="$6Mutant
4", model="objects/characters/mutants/mutant_stealth/mutant_stealth_norockets.cgf"},
{name="$6Mutant
5", model="objects/characters/mutants/mutant_big/mutant_big.cgf"},
{name="$6Mutant
6 L.oOo.L", model="objects/characters/mutants/mutant_screwed/mutant_screwed.cgf"},
{name="$6Kanec",
model="objects/characters/animals/pecari/pecari.cgf"},
{name="$6Papouch",
model="objects/characters/animals/parrot/parrot.cgf"},}

Pro vtiplky jsem pidal i papouka a kance, j
takov ozbrojen kanec to je fakt sla! :))))
Text si ulote jako soubor ModelList.lua a
nsledn ho nakoprujte do sloek Multiplayer a options,
kter jste si vytvoili pedtm. A te ns ek posledn
krok, celou sloku skript i s obsahem kter
jste si prv v n vytvoili, muste zabalit do ZIPu.
V Total Commanderu je to naprost brnkaka,
vsledn soubor

pejmenujte ze Scripts.zip na soubor
scripts9.pak a nakoprujte ho do sloky FCData ve Far Cry.
A to je ve ptele, jen vs jet musm
upozornit, e s takto upravenou hrou nemte anci na serverech
s PunkBusterem 100% kick, za ppadn problmy s hrou nerum.
Pi he stle uvidte ruku se zbran, ale ostatn hri, kte
budou mt ve svm FC tuto pravu, vs uvid jinak a vy je tak,
pokud maj zmnnou postavu. . Tuleby |